On design tests

"Every designer on my team for the last 29+ years was hired based on their portfolio plus between one and three (maximum) interviews. I find the idea of giving make-believe "exercises" depressing and boring (for me)."

-Michael Beirut

Lately I've been using Twitter more often, and one of my favorite things about it is the immediacy with which brilliant minds can weight in on a topic.

Whether or not design tests are valuable or ethical as a way to interivew designers is a hotly debated topic at my workplace. Having Michael Beirut, among other noted designers, argue this issue over Twitter this week has been immsensely helpful.

Privacy labeling

As part of her work on law and privacy, Dr. Katherine Kemp has created a delightful visual entitled, "If nutritional information were drafted like privacy policies." As you might expect, it's a graphic that looks like a nutritional label, but has no useful information whatsoever. The details are obscure, unhelpful, and subject to change.

Along with colorfully shining a light on the sorry state of data privacy regulations, Dr. Kemp's illustration is a reminder of the power of coordinated efforts and regulation. Prior to 1973, there was no law for labeling products. Now, just a few short decades later, we would refuse to buy a product without such a label, and efforts continue to be made to make these labels more clear and informative.

Just as it took effort to make us more informed about the food we eat, it will take similar (or, likely, much more) effort to empower people to become more informed on how their data is being used. It won't happen automatically. It will require large-scale coordinated efforts and government regulations. But, just as with nutritional labels, it's an achievable target that we may one day merely take for granted.

On presentation

"People DO judge a book by its cover. We may have the best product, the highest quality, the most useful software etc.; if we present them in a slipshod manner, they will be perceived as slipshod; if we present them in a creative, professional manner, we will impute the desired qualities."

-Mike Markkula, "The Apple Marketing Philosophy" (1977)

Work to be done

While booking a flight online today, my parents gave me a call because they got stuck near the end of the process. The site wouldn't accept some input at the checkout screen, and they lost their booking and had to start all over. We set up a FaceTime call, and we walked through the process together.

As I went back over the airline's booking flow, it was full of a familiar set of usability issues: the credit card input wouldn't accept spaces, the site aggressively tried to create a new login and password, and the payment processing was done in a popup window by a third-party vendor.

It was a helpful reminder that there is so much straightforward, important usability work to be done on the web, and that we shouldn't ignore it in favor of what's fun and flashy. It's been decades since Jakob Nielsen published his 10 usability heuristics, and our understanding of usability has grown significantly since then. But companies will spend so much time and money on dramatic rebrands, unnecessary mobile apps, and complex new features instead of addressing well-known usability concerns.

Fixing usability issues may not make headlines or make a website look ostensibly different to customers. But it's perhaps the most important thing a company can start with, it may have the most important impact on a bottom line, and — from a customer service perspective — it's one of the most thoughtful things a company can do.

False constraints

A good designer can create a design that accommodates all the constraints and still delivers an elegant, satisfying experience to the user. A great designer can go beyond this and create a design that demonstrates that some of those constraints weren’t really there to begin with.

  • Jesse James Garett

On context

“There is more information available at our fingertips during a walk in the woods than in any computer system, yet people find a walk among trees relaxing and computers frustrating. Machines that fit the human environment, instead of forcing humans to enter theirs, will make using a computer as refreshing as taking a walk in the woods.”

― Mark Weiser